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Mobile UI/UX case study · Concept

Streak ’86

A retro habit app built on the discipline of modern fitness apps.

A UI/UX case study for a concept habit-tracking app for iOS and Android. The look is 70s track-club warmth, premium rather than costume, and the video walks the whole process from kickoff call to developer handoff.

Self-initiated concept project. Fictional app, not a client.
Type
UI/UX case study
Platforms
iOS · Android
Length
0:39
Year
2026
Role
UX flows, UI, design system, motion
Tool
Figma
00:00:00

Silent film · captions on screenSpace play · ←→ 1s · ,. 1 frame · 0.5× for slow motion

The brief

The problem

Habit apps lose most people in the first week. “Retro” is also easy to get wrong: lean too far and it looks like a costume instead of a product people trust every morning.

The idea

Design around one daily loop (check in, streak, reward, review) and make the day-7 moment feel earned. Keep the retro warmth in color and type, and keep the structure as disciplined as a modern fitness app.

How the story plays

Beat by beat.

01 · 0:03

Start with the right questions

The kickoff call ends with five answered questions and a user-flow map: onboarding, pick 3 habits, today, check-in, streak reward, weekly review.

02 · 0:09

Lock the flow, then earn the feeling

Wireframes go to hi-fi with a real feedback round on screen: the client’s comment, my change, and the approval.

03 · 0:15

Check in. Keep the streak. Feel it.

The core loop in motion: tap to check in, the streak ring fills, the day-7 reward screen bursts in orange, and the weekly stats fill out.

04 · 0:23

Tokens devs can build from

A Figma design system with color variables for light and dark, a type scale, spacing and radius, 38 components and a tokens.json for developer handoff.

05 · 0:29

Designed, not left to chance

Empty state, offline with saved check-ins, and a forgiving streak freeze instead of a broken streak.

The sprint in numbers
52Mobile screens
38Figma components
2Week design sprint
01 · Kickoff call

Five questions before a single pixel.

What I leave every first call with. The answers shape every screen after it.

  1. Who is it for?Busy 25–40s restarting their routines
  2. What is the core loop?Check in → streak → reward → review
  3. What does “retro” mean here?70s track-club warmth. Premium, not costume
  4. Which flows and edge cases?6 flows, plus empty, error and missed-day states
  5. How do we measure success?Day-7 retention and daily check-ins

My role

  • UX flows
  • UI
  • Design system
  • Motion

Skills

  • UI/UX design
  • Mobile app design
  • Prototyping
  • Design systems
  • Wireframing
  • Gamification

Tools

  • Figma
  • Code-driven motion (HTML/CSS/JS)
  • Claude (AI)
  • ffmpeg

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