Start with the right questions
The kickoff call ends with five answered questions and a user-flow map: onboarding, pick 3 habits, today, check-in, streak reward, weekly review.
A retro habit app built on the discipline of modern fitness apps.
A UI/UX case study for a concept habit-tracking app for iOS and Android. The look is 70s track-club warmth, premium rather than costume, and the video walks the whole process from kickoff call to developer handoff.
Self-initiated concept project. Fictional app, not a client.Silent film · captions on screenSpace play · ←→ 1s · ,. 1 frame · 0.5× for slow motion
Habit apps lose most people in the first week. “Retro” is also easy to get wrong: lean too far and it looks like a costume instead of a product people trust every morning.
Design around one daily loop (check in, streak, reward, review) and make the day-7 moment feel earned. Keep the retro warmth in color and type, and keep the structure as disciplined as a modern fitness app.
The kickoff call ends with five answered questions and a user-flow map: onboarding, pick 3 habits, today, check-in, streak reward, weekly review.
Wireframes go to hi-fi with a real feedback round on screen: the client’s comment, my change, and the approval.
The core loop in motion: tap to check in, the streak ring fills, the day-7 reward screen bursts in orange, and the weekly stats fill out.
A Figma design system with color variables for light and dark, a type scale, spacing and radius, 38 components and a tokens.json for developer handoff.
Empty state, offline with saved check-ins, and a forgiving streak freeze instead of a broken streak.
What I leave every first call with. The answers shape every screen after it.